Abstract: We study the setting of channel coding over a family of channels whose state is controlled by an adversarial jammer by viewing it as a zero-sum game between a finite blocklength encoder-decoder team, and the jammer. The encoder-decoder team choose stochastic encoding and decoding strategies to minimize the average probability of error in transmission, while the jammer chooses a distribution on the state-space to maximize this probability. The min-max value of the game is equivalent to channel coding for a compound channel - we call this the Shannon solution of the problem. The max-min value corresponds to finding a mixed channel with the largest value of the minimum achievable probability of error. When the min-max and max-min values are equal, the problem is said to admit a saddle-point or von Neumann solution. While a Shannon solution always exists, the communicating team's problem is nonconvex for finite blocklengths, whereby a von Neumann solution may not exist. Despite this, we show that the min-max and max-min values become equal asymptotically in the large blocklength limit, for all but finitely many rates. We explicitly characterize this limiting value as a function of the rate and obtain tight finite blocklength bounds on the min-max and max-min value. As a corollary we get an explicit expression for the ε -capacity of a compound channel under stochastic codes - the first such result, to the best of our knowledge. Our results demonstrate a deeper relation between the compound channel and mixed channel than was previously known. They also show that the conventional information-theoretic viewpoint, articulated via the Shannon solution, coincides asymptotically with the game-theoretic one articulated via the von Neumann solution. Key to our results is the derivation of new finite blocklength upper bounds on the min-max value of the game via a novel achievability scheme, and lower bounds on the max-min value obtained via the linear programming relaxation based approach we introduced in [2].
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