Stable Opponent Shaping in Differentiable GamesDownload PDF

27 Sep 2018 (modified: 27 Jan 2019)ICLR 2019 Conference Blind SubmissionReaders: Everyone
  • Abstract: A growing number of learning methods are actually differentiable games whose players optimise multiple, interdependent objectives in parallel – from GANs and intrinsic curiosity to multi-agent RL. Opponent shaping is a powerful approach to improve learning dynamics in these games, accounting for player influence on others’ updates. Learning with Opponent-Learning Awareness (LOLA) is a recent algorithm that exploits this response and leads to cooperation in settings like the Iterated Prisoner’s Dilemma. Although experimentally successful, we show that LOLA agents can exhibit ‘arrogant’ behaviour directly at odds with convergence. In fact, remarkably few algorithms have theoretical guarantees applying across all (n-player, non-convex) games. In this paper we present Stable Opponent Shaping (SOS), a new method that interpolates between LOLA and a stable variant named LookAhead. We prove that LookAhead converges locally to equilibria and avoids strict saddles in all differentiable games. SOS inherits these essential guarantees, while also shaping the learning of opponents and consistently either matching or outperforming LOLA experimentally.
  • Keywords: multi-agent learning, multiple interacting losses, opponent shaping, exploitation, convergence
  • TL;DR: Opponent shaping is a powerful approach to multi-agent learning but can prevent convergence; our SOS algorithm fixes this with strong guarantees in all differentiable games.
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