Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 BenchmarkDownload PDF

Published: 09 Nov 2021, Last Modified: 05 May 2023NeurIPS 2021 SpotlightReaders: Everyone
Keywords: width based planning, planning and learning, online planning, atari, planning over simulators
Abstract: We propose new width-based planning and learning algorithms inspired from a careful analysis of the design decisions made by previous width-based planners. The algorithms are applied over the Atari-2600 games and our best performing algorithm, Novelty guided Critical Path Learning (N-CPL), outperforms the previously introduced width-based planning and learning algorithms $\pi$-IW(1), $\pi$-IW(1)+ and $\pi$-HIW(n, 1). Furthermore, we present a taxonomy of the Atari-2600 games according to some of their defining characteristics. This analysis of the games provides further insight into the behaviour and performance of the algorithms introduced. Namely, for games with large branching factors, and games with sparse meaningful rewards, N-CPL outperforms $\pi$-IW, $\pi$-IW(1)+ and $\pi$-HIW(n, 1).
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TL;DR: We propose new width-based planning and learning algorithms which we apply over the Atari-2600 games.
Supplementary Material: pdf
Code: https://github.com/stefanotoole/N-CPL
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