Exploiting Concavity in Bimatrix Games: New Polynomially Tractable Subclasses

Published: 2010, Last Modified: 09 May 2025APPROX-RANDOM 2010EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: We study the fundamental problem of computing an arbitrary Nash equilibrium in bimatrix games. We start by proposing a novel characterization of the set of Nash equilibria, via a bijective map to the solution set of a (parameterized) quadratic program, whose feasible space is the (highly structured) set of correlated equilibria. We then proceed by proposing new subclasses of bimatrix games for which either an exact polynomial-time construction, or at least a FPTAS, is possible. In particular, we introduce the notion of mutual (quasi-) concavity of a bimatrix game, which assures (quasi-) convexity of our quadratic program, for at least one value of the parameter. For mutually concave bimatrix games, we provide a polynomial-time computation of a Nash equilibrium, based on the polynomial tractability of convex quadratic programming. For the mutually quasi-concave games, we provide (to our knowledge) the first FPTAS for the construction of a Nash equilibrium.
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