Keywords: reinforcement learning, language emergence, referential games
TL;DR: Agents in Referential Games can form a conceptual pact using low level visual features. Population based Referential Games and other game settings can help alleviate this issue.
Abstract: This paper focuses on the effect of game design and visual representations of real-world entities on emergent languages in referential games. Strikingly, we find that the agents in such games can learn to successfully communicate even when provided with visual features from a randomly initialized neural network. Through a series of experiments, we highlight the agents' inability to effectively utilize high-level features. Using Gradient weighted-Class Activation Mapping, we verify that the agents often 'look' at regions not related to entities.
Culminating with a positive result, we show how environmental pressure from agent population can nudge the learners into effectively capturing high-level visual features.
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