A timestamp-based Nesterov's accelerated projected gradient method for distributed Nash equilibrium seeking in monotone games

Published: 01 Jan 2024, Last Modified: 06 Feb 2025Syst. Control. Lett. 2024EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: In this paper, a timestamp-based Nesterov’s accelerated gradient algorithm is proposed for Nash equilibrium seeking over communication networks for strongly monotone games. Its difference from the well-known consensus-based Nash equilibrium seeking method is that each player’s local estimates of players’ actions is updated by both Nesterov’s accelerated gradient method and timestamp-based broadcasting protocol. We prove its convergence to the ϵ-approximation Nash equilibrium with the fixed step-size. Simulation results are given to demonstrate the outperformance of the proposed algorithm over some well-known projected gradient approaches. It is shown that the required number of iterations to reach the Nash equilibrium is greatly reduced in our proposed algorithm.
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