Abstract: In general, Esports players make high level strategies for winning a match in each game in Esports. On the other hand, the strategy of Esports is always increasing its difficulty and complexity. In this paper, we focus on the way to remove such a hurdle to enjoy playing Esports as competitive for beginners. If we see a long-standing game such as “Shougi”, we already have the ways to support the beginners understand the strategy more easily some existing techniques for making explanations for the strategy automatically. However, we do not expect to have such supporting mechanisms for newly developed games in Esports. In this paper, we propose a preliminary prototype implementation of an ontology-based explanation support system for the strategy analysis on multiplayer multiteam games.
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