Scaling OS Streaming through Minimizing Cache Redundancy

Published: 01 Jan 2011, Last Modified: 03 Apr 2025ICDCS Workshops 2011EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: OS Streaming is a common data center technique for deploying an OS image quickly onto a physical or virtual machine in which the machine requests the individual blocks of the image from a server as it needs them. When streaming images the server's OS level block cache brings very little in terms of performance as the collection of images is usually too large to fit in memory. We investigate how to improve the scalability of streaming servers by ensuring that blocks shared among multiple streamed images are preferentially retained in a deduplicated cache. We outline the nature of our deduplicating block cache, describing how cacheable blocks are identified during an offline deduplication process and how an extended form of the Least Recently Used (LRU) block replacement algorithm can be used within the server cache.
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