Visual feedback and guided balance training in an immersive virtual reality environment for lower extremity rehabilitation
Abstract: Highlights•Immersive VR environment for guided balance training for lower extremity rehabilitation.•Effects of coaching style and viewpoint of trainee avatar on balance performance and user experience are presented.•Evaluation results reveal potential benefits, limitations, and research directions.•The proposed VR environment introduces a new approach for balance training rehabilitation and builds a foundation for future clinical study.
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