CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes

Published: 22 Jan 2025, Last Modified: 18 Feb 2025ICLR 2025 PosterEveryoneRevisionsBibTeXCC BY 4.0
Keywords: neural rendering, novel view synthesis, large-scale scene, radiance field, surfel splatting, surfel reconstruction
TL;DR: CityGaussianV2 addresses scalability and convergence problem of surface reconstruction algorithms, achieving SOTA geometric accuracy and high training efficiency under large scale scenes.
Abstract: Recently, 3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction, manifesting efficient and high-fidelity novel view synthesis. However, accurately representing surfaces, especially in large and complex scenarios, remains a significant challenge due to the unstructured nature of 3DGS. In this paper, we present CityGaussianV2, a novel approach for large-scale scene reconstruction that addresses critical challenges related to geometric accuracy and efficiency. Building on the favorable generalization capabilities of 2D Gaussian Splatting (2DGS), we address its convergence and scalability issues. Specifically, we implement a decomposed-gradient-based densification and depth regression technique to eliminate blurry artifacts and accelerate convergence. To scale up, we introduce an elongation filter that mitigates Gaussian count explosion caused by 2DGS degeneration. Furthermore, we optimize the CityGaussian pipeline for parallel training, achieving up to 10$\times$ compression, at least 25\% savings in training time, and a 50\% decrease in memory usage. We also established standard geometry benchmarks under large-scale scenes. Experimental results demonstrate that our method strikes a promising balance between visual quality, geometric accuracy, as well as storage and training costs.
Primary Area: applications to computer vision, audio, language, and other modalities
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Submission Number: 305
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