An optimization approach to believable behavior in computer games
Abstract: Many artificial intelligence techniques have been developed to construct intelligent non-player characters (NPCs) in computer games. As games are gradually becoming an integral part of our life, they require human-like NPCs that shall exhibit believable behavior in the game-play. In this paper, we present an optimization approach to designing believable behavior models for NPCs. We quantify the notion of believability using a multi-objective function, and subsequently convert the achieving of believable behavior into one function optimization problem. We compute its analytical solutions and demonstrate the performance in a practical game.
External IDs:doi:10.1007/978-3-642-36288-0_8
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