Abstract: To provide an immersive experience in a mirrored virtual world such as spatially synchronised audio, visualisation of reproduced real-world scenes and haptic sensing, it is necessary to know the materials of the object surface which provides the optical and acous-tic properties for the rendering engine. We focus on identifying materials from real-world images to reproduce more realistic and plausible virtual environments. To cope with considerable variation in material, we propose the DPT architecture which dynamically decides the dependency on different patch resolutions. We evaluate the benefits of learning from multiple patch resolutions on LMD and OpenSurfaces datasets.
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