Creating spherical worldsOpen Website

Published: 2007, Last Modified: 13 May 2023SIGGRAPH Sketches 2007Readers: Everyone
Abstract: Our goal was to deliver procedurally created spherical planets for the game Spore, a considerable departure from our usual flat-world terrain approach. This presented three major problems: how to parameterize the planet's surface, how to create the surface itself, and how to texture the resulting geometry.
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