Abstract: Tone mapping operators aim to remap content to a display’s dynamic range. Virtual reality is a popular new display modality that has significant differences from other media, making the use of traditional tone mapping techniques difficult. Moreover, real-time adaptive estimation of tone curves that faithfully maintain appearance remains a significant challenge. In this work, we propose a real-time perceptual contrast-matching framework, that allows us to optimally remap scenes for target displays. Our framework is optimized for efficiency and runs on a mobile Quest 2 headset in under 1ms per frame. A subjective study on an HDR-VR prototype demonstrates our method’s effectiveness across a wide range of display luminances, producing imagery that is preferred to alternatives tone mapped at peak luminances an order of magnitude higher. This result highlights the importance of good tone mapping for visual quality in VR.
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