Humanoid Parkour Learning

Published: 05 Sept 2024, Last Modified: 08 Nov 2024CoRL 2024EveryoneRevisionsBibTeXCC BY 4.0
Keywords: Humanoid Agile Locomotion, Visuomotor Control, Sim-to-Real Transfer
TL;DR: We present a single vision-based end-to-end whole-body-control parkour policy for humanoid robots that can jump on 0.42m platforms, leap over hurdles, 0.8m gaps, and overcome various terrains.
Abstract: Parkour is a grand challenge for legged locomotion, even for quadruped robots, requiring active perception and various maneuvers to overcome multiple challenging obstacles. Existing methods for humanoid locomotion either optimize a trajectory for a single parkour track or train a reinforcement learning policy only to walk with a significant amount of motion references. In this work, we propose a framework for learning an end-to-end vision-based whole-body-control parkour policy for humanoid robots that overcomes multiple parkour skills without any motion prior. Using the parkour policy, the humanoid robot can jump on a 0.42m platform, leap over hurdles, 0.8m gaps, and much more. It can also run at 1.8m/s in the wild and walk robustly on different terrains. We test our policy in indoor and outdoor environments to demonstrate that it can autonomously select parkour skills while following the rotation command of the joystick. We override the arm actions and show that this framework can easily transfer to humanoid mobile manipulation tasks. Videos can be found at https://humanoid4parkour.github.io
Supplementary Material: zip
Spotlight Video: mp4
Video: https://www.youtube.com/watch?v=9ilYqoQEQeg
Website: https://humanoid4parkour.github.io/
Publication Agreement: pdf
Student Paper: yes
Submission Number: 273
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