IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing

Published: 01 Jan 2024, Last Modified: 16 May 2025CVPR 2024EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: We present IntrinsicAvatar, a novel approach to recov-ering the intrinsic properties of clothed human avatars in-cluding geometry, albedo, material, and environment lighting from only monocular videos. Recent advancements in human-based neural rendering have enabled high-quality geometry and appearance reconstruction of clothed humans from just monocular videos. However, these methods bake intrinsic properties such as albedo, material, and environment lighting into a single entangled neural representation. On the other hand, only a handful of works tackle the problem of estimating geometry and disentangled appearance properties of clothed humans from monocular videos. They usually achieve limited quality and disentanglement due to approximations of secondary shading effects via learned MLPs. In this work, we propose to model secondary shading effects explicitly via Monte-Carlo ray tracing. We model the rendering process of clothed humans as a volumetric scattering process, and combine ray tracing with body ar-ticulation. Our approach can recover high-quality geom-etry, albedo, material, and lighting properties of clothed humans from a single monocular video, without requiring supervised pretraining using ground truth materials. Fur-thermore, since we explicitly model the volumetric scattering process and ray tracing, our model naturally generalizes to novel poses, enabling animation of the reconstructed avatar in novel lighting conditions.
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