Partially Lazy Gradient Descent for Smoothed Online Learning
TL;DR: The paper introduces an algorithm that interpolates between greedy and lazy gradient descent updates, showing that a learner can be partially lazy, thus incurring low switching costs, while still achieving the optimal dynamic regret bound.
Abstract: We introduce \textsc{$k$-lazyGD}, an online learning algorithm that bridges the gap between greedy Online Gradient Descent (OGD, for $k=1$) and lazy GD/dual-averaging (for $k=T$), creating a spectrum between reactive and stable updates. We analyze this spectrum in Smoothed Online Convex Optimization (SOCO), where the learner incurs both hitting and movement costs. Our main contribution is establishing that laziness is possible without sacrificing hitting performance: we prove that \textsc{$k$-lazyGD} achieves the optimal dynamic regret $\mathcal{O}(\sqrt{(P_T+1)T})$ for any laziness slack $k$ up to $\Theta(\sqrt{T/P_T})$, where $P_T$ is the comparator path length. This result formally connects the allowable laziness to the comparator's shifts, showing that \textsc{$k$-lazyGD} can retain the inherently small movements of lazy methods without compromising tracking ability. We base our analysis on the Follow the Regularized Leader (FTRL) framework, and derive a matching lower bound. Since the slack depends on $P_T$, an ensemble of learners with various slacks is used, yielding a method that is provably stable when it can be, and agile when it must be.
Submission Number: 7
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