ACES: Generating Diverse Programming Puzzles with Autotelic Language Models and Semantic Descriptors

23 Sept 2023 (modified: 11 Feb 2024)Submitted to ICLR 2024EveryoneRevisionsBibTeX
Primary Area: general machine learning (i.e., none of the above)
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Keywords: program synthesis, large language models, diversity search, puzzle generation
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TL;DR: In this work we leverage LLMs for defining a semantic descriptor space within which to describe interesting diversity of a set of programming problems and use it to define new goal-targeting diversity generation algorithms.
Abstract: Finding and selecting new and interesting problems to solve is at the heart of curiosity, science and innovation. We here study automated problem generation in the context of the open-ended space of python programming puzzles. Existing generative models often aim at modeling a reference distribution without any explicit diversity optimization. Other methods explicitly optimizing for diversity do so either in limited hand-coded representation spaces or in uninterpretable learned embedding spaces that may not align with human perceptions of interesting variations. With ACES (Autotelic Code Exploration via Semantic descriptors), we introduce a family of autotelic generation methods that leverage semantic descriptors evaluated by a large language model (LLM) to directly optimize for interesting diversity. Each puzzle is labeled along 10 dimensions, each capturing a programming skill required to solve it. ACES generates and pursues novel and feasible goals to explore that abstract semantic space, slowly discovering a diversity of solvable programming puzzles in any given run. Across a set of experiments, we show that ACES discovers a richer diversity of puzzles than existing diversity-maximizing algorithms as measured across a range of diversity metrics. We further study whether and in which conditions this diversity can translate into the successful training of puzzle solving models.
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Submission Number: 7893
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