Abstract: We present a machine learning model for an agent in a dynamic environment to learn a model of its body and actions. We test our model in the context of playing Atari games (Breakout and Asteroids), specifically by modifying Google DeepMind's well-known hierarchical Q-Network. We demonstrate that, compared to the control, our model learns a qualitatively sparser set of features, attains proficient game-play more quickly, and usually scores more points.
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