Generating High-Fidelity Texture in RGB-D Reconstruction using Patches Density Regularization

Published: 01 Jan 2023, Last Modified: 05 Mar 2025Comput. Aided Des. 2023EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: Highlights•A texture mapping-based online RGB-D reconstruction framework to generate high-fidelity texture results.•A patches density regularization to solve the texture patches fragmentation problem and improve texture fidelity.•An incremental texture update strategy and hierarchical-aware seam leveling to significantly speed up the texture optimization.
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