$Pursuit-Evasion Game of Under-actuated ASVs via Model-based Deep Reinforcement Learning$

14 Aug 2024 (modified: 21 Aug 2024)IEEE ICIST 2024 Conference SubmissionEveryoneRevisionsBibTeXCC BY 4.0
Abstract: This paper investigates a pursuit-evasion game scenario involving multiple under-actuated autonomous surface vehicles (ASVs) pursuing a single ASV in a closed environment in the presence of moving and stationary obstacles. The pursuer and evader ASVs suffer from entirely unknown models. An entirely data-driven learning and control scheme is designed to achieve pursuit-evasion game behavior by leveraging deep reinforcement learning (DRL) and model predictive path integral(MPPI) control. Specifically, a gated recurrent unit (GRU) neural network is first trained to learn the state transition function for each ASV by taking advantage of the logged input and output data. Then, by considering inter-vehicle collision avoidance as well as collision avoidance with moving and stationary obstacles, the MPPI control laws are designed to achieve the hunting of the pursuers against the evader based on the learned state transition functions. It is noted that after learning by exploiting random and new data, pursuit-evasion game is capable of being achieved in the absence of model information. Simulation results are conducted to validate the efficacy of the presented GRU neural network-based DRL method for pursuit-evasion game of underactuated ASVs.
Submission Number: 131
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