Optimal Seeding in Large-Scale Super-Modular Network Games

Published: 01 Jan 2024, Last Modified: 24 Jul 2025IEEE Control. Syst. Lett. 2024EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: We study optimal seeding problems for binary super-modular network games. The system planner’s objective is to design a minimal cost seeding guaranteeing that at least a predefined fraction of the players adopt a certain action in every Nash equilibrium. Since the problem is known to be NP-hard and its exact solution would require full knowledge of the network structure, we focus on approximate solutions for large-scale networks with given statistics. In particular, we build on a local mean-field approximation of the linear threshold dynamics that is known to hold true on large-scale locally tree-like random networks. We first reduce the optimal intervention design problem to a linear program with an infinite set of constraints. We then show how to approximate the solution of the latter by standard linear programs with finitely many constraints. Our solutions are then numerically validated.
Loading