Keywords: 3D scene understanding, out-of-domain generalization, language
TL;DR: We proposed Semantic Abstraction, a framework that equips 2D VLMs with 3D spatial capabilities for open-world 3D scene understanding tasks.
Abstract: We study open-world 3D scene understanding, a family of tasks that require agents to reason about their 3D environment with an open-set vocabulary and out-of-domain visual inputs -- a critical skill for robots to operate in the unstructured 3D world. Towards this end, we propose Semantic Abstraction (SemAbs), a framework that equips 2D Vision-Language Models (VLMs) with new 3D spatial capabilities, while maintaining their zero-shot robustness. We achieve this abstraction using relevancy maps extracted from CLIP and learn 3D spatial and geometric reasoning skills on top of those abstractions in a semantic-agnostic manner. We demonstrate the usefulness of SemAbs on two open-world 3D scene understanding tasks: 1) completing partially observed objects and 2) localizing hidden objects from language descriptions. Experiments show that SemAbs can generalize to novel vocabulary, materials/lighting, classes, and domains (i.e., real-world scans) from training on limited 3D synthetic data.
Student First Author: yes
Supplementary Material: zip
Website: https://semantic-abstraction.cs.columbia.edu/
Code: https://github.com/columbia-ai-robotics/semantic-abstraction
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