MindAgent: Emergent Gaming Interaction

21 Sept 2023 (modified: 25 Mar 2024)ICLR 2024 Conference Withdrawn SubmissionEveryoneRevisionsBibTeX
Keywords: Large Language Models, Decision Making, Multi-Agent Systems, Gaming Interaction
Abstract: Large Language Models (LLMs) can perform complex scheduling in a multi-agent system and can coordinate agents to complete sophisticated tasks that require extensive collaboration. However, despite the introduction of numerous gaming frameworks, the community lacks adequate benchmarks that support the implementation of a general multi-agent infrastructure encompassing collaboration between LLMs and human-NPCs. We propose a novel infrastructure--- MindAgent---for evaluating planning and coordination-emergent capabilities in the context of gaming interaction. In particular, our infrastructure leverages an existing gaming framework to (i) require understanding of the coordinator for a multi-agent system, (ii) collaborate with human players via instructions, and (iii) enable in-context learning based on few-shot prompting with feedback. Furthermore, we introduce CuisineWorld, a new gaming scenario and its related benchmark that features a multi-agent collaboration efficiency and supervises multiple agents playing the game simultaneously. We have conducted comprehensive evaluations with a new auto-metric collaboration score CoS for assessing the collaboration efficiency. Finally, MindAgent can be deployed in real-world gaming scenarios in a customized VR version of CuisineWorld and adapted in the broader "Minecraft" gaming domain. Our work involving LLMs within our new infrastructure for general-purpose scheduling and coordination can elucidate how such skills may be obtained by learning from large language corpora.
Supplementary Material: zip
Primary Area: applications to robotics, autonomy, planning
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Submission Number: 3098
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