GNeRP: Gaussian-guided Neural Reconstruction of Reflective Objects with Noisy Polarization Priors

Published: 16 Jan 2024, Last Modified: 05 Mar 2024ICLR 2024 posterEveryoneRevisionsBibTeX
Code Of Ethics: I acknowledge that I and all co-authors of this work have read and commit to adhering to the ICLR Code of Ethics.
Keywords: Neural 3D Reconstruction, Specular Reflection
Submission Guidelines: I certify that this submission complies with the submission instructions as described on https://iclr.cc/Conferences/2024/AuthorGuide.
Abstract: Learning surfaces from neural radiance field (NeRF) became a rising topic in Multi-View Stereo (MVS). Recent Signed Distance Function (SDF)-based methods demonstrated their ability to reconstruct exact 3D shapes of Lambertian scenes. However, their results on reflective scenes are unsatisfactory due to the entanglement of specular radiance and complicated geometry. To address the challenges, we propose a Gaussian-based representation of normals in SDF fields. Supervised by polarization priors, this representation guides the learning of geometry behind the specular reflection and capture more details than existing methods. Moreover, we propose a reweighting strategy in optimization process to alleviate the noise issue of polarization priors. To validate the effectiveness of our design, we capture polarimetric information and ground truth meshes in additional reflective scenes with various geometry. We also evaluated our framework on PANDORA dataset. Both qualitative and quantitative comparisons prove our method outperforms existing neural 3D reconstruction methods in reflective scenes by a large margin.
Anonymous Url: I certify that there is no URL (e.g., github page) that could be used to find authors' identity.
Supplementary Material: zip
No Acknowledgement Section: I certify that there is no acknowledgement section in this submission for double blind review.
Primary Area: representation learning for computer vision, audio, language, and other modalities
Submission Number: 1298
Loading