Strategyproof Mechanisms for Activity SchedulingOpen Website

2020 (modified: 03 Nov 2022)AAMAS 2020Readers: Everyone
Abstract: Recent years have seen various designs of strategyproof mechanisms in the facility location game and the obnoxious facility game, by considering the facility as a point. In this paper, we extend that point to be an interval and study a novel activity scheduling game to schedule an activity in the time domain [0,1] based on all agents' time reports. The activity lasts for a time period of d with 0≤ d≤ 1, and each agent i wants his private time ti to be within the activity duration [y,y+d] or at least as close as possible. Thus his cost is the time difference between his time ti and the activity duration [y,y+d]. The social cost is the summation of all agents' costs. Our objective is to choose the activity starting time y so that the mechanisms are strategyproof (truthful) and efficient. We design a mechanism outputting an optimal solution and prove it is group strategyproof. For minimizing the maximum cost, we also design a strategyproof mechanism with approximation ratio 2. In the obnoxious activity scheduling game, each agent prefers his conflict time ti to be far away from the activity duration [y,y+d]. We respectively design deterministic and randomized group strategyproof mechanisms with provable approximation ratios and also show the lower bounds. Besides, for extension, we consider the cost/utility as the characteristic function and find group strategyproof mechanisms for minimizing the social cost and maximizing the social utility.
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