Building Quests for Online Games with Virtual Institutions

Published: 01 Jan 2010, Last Modified: 29 Aug 2024AGS 2010EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: This document describes how to re-purpose an existing agent technology called Virtual Institutions as a mechanism to define new “quest” elements in Massively Multiplayer Online Games based on Multi-Agent Systems. Quests are a very important part of most Massive Online Games as they wield to flow and narrative of the game in a linear or non-linear manner.
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