Keywords: 4D Human-Object Interaction Synthesis, Part Affordance from Large Language Models, Zero-Shot HOI with Video Diffusion Priors
TL;DR: We generate high-quality 4D human-object interactions from text prompts in a zero-shot fashion, guided by part-level affordance reasoning from LLMs.
Abstract: We present HOI-PAGE, a new approach to synthesizing 4D human-object interactions (HOIs) from text prompts in a zero-shot fashion, driven by part-level affordance reasoning. In contrast to prior works that focus on global, whole body-object motion for 4D HOI synthesis, we observe that generating realistic and diverse HOIs requires a finer-grained understanding -- at the level of how human body parts engage with object parts. We thus introduce Part Affordance Graphs (PAGs), a structured HOI representation distilled from large language models (LLMs) that encodes fine-grained part information along with contact relations. We then use these PAGs to guide a three-stage synthesis: first, decomposing input 3D objects into geometric parts; then, generating reference HOI videos from text prompts, from which we extract part-based motion constraints; finally, optimizing for 4D HOI motion sequences that not only mimic the reference dynamics but also satisfy part-level contact constraints. Extensive experiments show that our approach is flexible and capable of generating complex multi-object or multi-person interaction sequences, with significantly improved realism and text alignment for zero-shot 4D HOI generation.
Supplementary Material: zip
Primary Area: applications to computer vision, audio, language, and other modalities
Submission Number: 9838
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