GSDF: 3DGS Meets SDF for Improved Neural Rendering and Reconstruction

Published: 25 Sept 2024, Last Modified: 06 Nov 2024NeurIPS 2024 posterEveryoneRevisionsBibTeXCC BY-NC-ND 4.0
Keywords: Neural Rendering; 3D Reconstruction;3D Gaussian Splatting; Signed Distance Field
TL;DR: We propose GSDF, a dual-branch system that enhances rendering and reconstruction at the same time, leveraging the mutual geometry regularization and guidance between Gaussain primitives and neural surface.
Abstract: Representing 3D scenes from multiview images remains a core challenge in computer vision and graphics, requiring both reliable rendering and reconstruction, which often conflicts due to the mismatched prioritization of image quality over precise underlying scene geometry. Although both neural implicit surfaces and explicit Gaussian primitives have advanced with neural rendering techniques, current methods impose strict constraints on density fields or primitive shapes, which enhances the affinity for geometric reconstruction at the sacrifice of rendering quality. To address this dilemma, we introduce GSDF, a dual-branch architecture combining 3D Gaussian Splatting (3DGS) and neural Signed Distance Fields (SDF). Our approach leverages mutual guidance and joint supervision during the training process to mutually enhance reconstruction and rendering. Specifically, our method guides the Gaussian primitives to locate near potential surfaces and accelerates the SDF convergence. This implicit mutual guidance ensures robustness and accuracy in both synthetic and real-world scenarios. Experimental results demonstrate that our method boosts the SDF optimization process to reconstruct more detailed geometry, while reducing floaters and blurry edge artifacts in rendering by aligning Gaussian primitives with the underlying geometry.
Supplementary Material: zip
Primary Area: Machine vision
Submission Number: 3955
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