- Original Pdf: pdf
- TL;DR: A zero-shot segmentation framework for 3D shapes. Model the segmentation as a decision-making process, we propose an iterative method to dynamically extend the receptive field for achieving universal shape segmentation.
- Abstract: We address the problem of learning to discover 3D parts for objects in unseen categories. Being able to learn the geometry prior of parts and transfer this prior to unseen categories pose fundamental challenges on data-driven shape segmentation approaches. Formulated as a contextual bandit problem, we propose a learning-based iterative grouping framework which learns a grouping policy to progressively merge small part proposals into bigger ones in a bottom-up fashion. At the core of our approach is to restrict the local context for extracting part-level features, which encourages the generalizability to novel categories. On a recently proposed large-scale fine-grained 3D part dataset, PartNet, we demonstrate that our method can transfer knowledge of parts learned from 3 training categories to 21 unseen testing categories without seeing any annotated samples. Quantitative comparisons against four strong shape segmentation baselines show that we achieve the state-of-the-art performance.
- Keywords: Shape Segmentation, Zero-Shot Learning, Learning Representations
- Code: https://github.com/tiangeluo/Learning-to-Group