Online Double Oracle

22 Jul 2022, 12:12 (modified: 04 Oct 2022, 11:26)Accepted by TMLREveryoneRevisionsBibTeX
Abstract: Solving strategic games with huge action spaces is a critical yet under-explored topic in economics, operations research and artificial intelligence. This paper proposes new learning algorithms for solving two-player zero-sum normal-form games where the number of pure strategies is prohibitively large. Specifically, we combine no-regret analysis from online learning with Double Oracle (DO) from game theory. Our method---\emph{Online Double Oracle (ODO)}---is provably convergent to a Nash equilibrium (NE). Most importantly, unlike normal DO, ODO is \emph{rational} in the sense that each agent in ODO can exploit a strategic adversary with a regret bound of $\mathcal{O}(\sqrt{ k \log(k)/T})$, where $k$ is not the total number of pure strategies, but rather the size of \emph{effective strategy set}. In many applications, we empirically show that $k$ is linearly dependent on the support size of the NE. On tens of different real-world matrix games, ODO outperforms DO, PSRO, and no-regret algorithms such as Multiplicative Weights Update by a significant margin, both in terms of convergence rate to a NE, and average payoff against strategic adversaries.
License: Creative Commons Attribution 4.0 International (CC BY 4.0)
Submission Length: Regular submission (no more than 12 pages of main content)
Changes Since Last Submission: We have updated the paper to a camera-ready version.
Code: https://github.com/npvoid/OnlineDoubleOracle
Assigned Action Editor: ~Michal_Valko1
Submission Number: 294
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