DexNinja: Learning Robust Dexterous Cutting Policy with a Real-to-Sim-to-Real Data Engine

Published: 01 Jun 2026, Last Modified: 01 Jun 2026ICRA-Dex-26EveryoneRevisionsBibTeXCC BY 4.0
Keywords: Grasping and Manipulation; Dexterous Hand; Real2Sim2Real; Robot Learning
Abstract: Cutting a piece of food looks effortless in human hands: we nudge the blade, adjust the angle, modulate pressure as the skin yields and cuts. For a robot, however, every cut is a high-contact interaction with a deformable, elasto-plastic object whose behavior changes with pose, contact mode, and cutting stage. Collecting real-world data is also inherently expensive and wasteful: each trial typically contaminates, damages, or destroys the food, so obtaining scalable real world data for dexterous cutting are expensive and difficult. Simulation is an appealing alternative, but a large sim-to-real gap exists in both physics and perception. This gap is especially severe for topology-changing interactions like cutting, where small errors in contact, friction, or material and elastic transformations response quickly compound. We propose DexNinja, a differentiable real2sim2real framework that turns a handful of real demonstrations into a dense and realistic training distribution. DexNinja (i) reconstructs object instances from real trajectories, (ii) randomizes physically meaningful parameters (e.g., mass, geometry, friction) under category-level constraints, and (iii) augmented dexterous manipulation episodes using a custom differentiable simulator that couples robot dynamics, tactile contact, and deformable cutting. We evaluate DexNinja on a dexterous food-slicing task show that (1) the augmented data consistently improves sim-to-real transfer, and (2) the resulting policies generalize to out-of-distribution objects such as strawberries with varying shapes and sizes.
Supplementary Material: zip
Submission Number: 22
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