Learning Accurate Decision Trees with Bandit Feedback via Quantized Gradient Descent

Published: 15 Sept 2022, Last Modified: 17 Sept 2024Accepted by TMLREveryoneRevisionsBibTeXCC BY 4.0
Abstract: Decision trees provide a rich family of highly non-linear but efficient models, due to which they continue to be the go-to family of predictive models by practitioners across domains. But learning trees is challenging due to their discrete decision boundaries. The state-of-the-art (SOTA) techniques resort to (a) learning soft trees thereby losing logarithmic inference time; or (b) using methods tailored to specific supervised learning settings, requiring access to labeled examples and loss function. In this work, by leveraging techniques like overparameterization and straight-through estimators, we propose a unified method that enables accurate end-to-end gradient based tree training and can be deployed in a variety of settings like offline supervised learning and online learning with bandit feedback. Using extensive validation on standard benchmarks, we demonstrate that our method provides best of both worlds, i.e., it is competitive to, and in some cases more accurate than methods designed specifically for the supervised settings; and in bandit settings, where most existing tree learning techniques are not applicable, our models are still accurate and significantly outperform the applicable SOTA methods.
Submission Length: Regular submission (no more than 12 pages of main content)
Changes Since Last Submission: Incorporated suggestions made by AE.
Code: https://github.com/microsoft/dgt
Assigned Action Editor: ~Nishant_A_Mehta1
License: Creative Commons Attribution 4.0 International (CC BY 4.0)
Submission Number: 121
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