V-PRISM: Probabilistic Mapping of Unknown Tabletop Scenes

Published: 24 Apr 2024, Last Modified: 24 Apr 2024ICRA 2024 Workshop on 3D Visual Representations for Robot ManipulationEveryoneRevisionsBibTeXCC BY 4.0
Keywords: Mapping, Reconstruction, Bayesian
TL;DR: A Bayesian method to generate a probabilistic instance segmentation map of a tabletop scene of unknown objects that has a principled uncertainty metric.
Abstract: The ability to construct concise scene representations from sensor input is central to the field of robotics. This paper addresses the problem of robustly creating a 3D representation of a tabletop scene from a segmented RGB-D image. These representations are then critical for a range of downstream manipulation tasks. Many previous attempts to tackle this problem do not capture accurate uncertainty, which is required to subsequently produce safe motion plans. In this paper, we cast the representation of 3D tabletop scenes as a multi-class classification problem. To tackle this, we introduce V-PRISM, a framework and method for robustly creating probabilistic 3D segmentation maps of tabletop scenes. Our maps contain both occupancy estimates, segmentation information, and principled uncertainty measures. We evaluate the robustness of our method in (1) procedurally generated scenes using open-source object datasets, and (2) real-world tabletop data collected from a depth camera. Our experiments show that our approach outperforms alternative approaches.
Submission Number: 18
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