Efficient Orchestration of Service Chains in Fog Computing for Immersive MediaDownload PDFOpen Website

2021 (modified: 18 Apr 2023)CNSM 2021Readers: Everyone
Abstract: Immersive media services, such as Augmented and Virtual Reality (AR/VR) are getting significant attention in recent years with the promise of bringing immersive experiences to end users. However, despite the remarkable advances in the field, AR/VR applications are mostly local and individual experiences. The main obstacle between current technology and future remote, multi-user AR/VR applications is the stringent end-to-end (E2E) latency requirement, which cannot exceed 20 ms to avoid motion sickness. Emerging AR/VR services put even more pressure on current network infrastructures, calling for considerable advancements toward fully cloud-native architectures. Cloud-based VR services, where participants can virtually interact across vast distances, remain a distant dream. Several challenges still arise concerning the deployment and management of VR services. This paper presents a Mixed-Integer Linear Programming (MILP) formulation for the efficient orchestration of VR services in fog-cloud infrastructures. The model considers Fog Computing (FC), an extension of cloud computing, and Segment Routing (SR), which leverages the source routing paradigm. The evaluation of realistic VR container-based service chains shows that deploying VR components hosted in a fog-cloud infrastructure can satisfy the 20 ms latency boundary.
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