General Video Game Evaluation Using Relative Algorithm Performance Profiles

Published: 01 Jan 2015, Last Modified: 13 Nov 2024EvoApplications 2015EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: In order to generate complete games through evolution we need generic and reliably evaluation functions for games. It has been suggested that game quality could be characterised through playing a game with different controllers and comparing their performance. This paper explores that idea through investigating the relative performance of different general game-playing algorithms. Seven game-playing algorithms was used to play several hand-designed, mutated and randomly generated VGDL game descriptions. Results discussed appear to support the conjecture that well-designed games have, in average, a higher performance difference between better and worse game-playing algorithms.
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