Virtual Agents from 360° Video for Interactive Virtual Reality

Published: 01 Jan 2019, Last Modified: 04 Mar 2025CASA 2019EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: Creating lifelike virtual humans for interactive virtual reality is a difficult task. Most current solutions rely either on crafting synthetic character models and animations, or on capturing real people with complex camera setups. As an alternative, we propose leveraging efficient learning-based models for human mesh estimation, and applying them to the popular form of immersive content that is 360° video. We demonstrate an implementation of this approach using available pre-trained models, and present user study results that show that the virtual agents generated with this method can be made more compelling by the use of idle animations and reactive verbal and gaze behavior.
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