Abstract: In information theory, it has been shown that network coding can effectively improve the throughput of multicast communication sessions in directed acyclic graphs. More practically, random network coding is also instrumental towards improving the downloading performance in BitTorrent-like peer-to-peer content distribution sessions. Live peer-to-peer streaming, however, poses unique challenges to the use of network coding, due to its strict timing and bandwidth constraints. In this paper, we revisit the complete spectrum in the design space of live peer-to-peer streaming protocols, with a sole objective of taking full advantage of random network coding. We present R <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> , our new streaming algorithm designed from scratch to incorporate random network coding with a randomized push algorithm. R <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> is designed to improve the performance of live streaming in terms of initial buffering delays, resilience to peer dynamics, as well as reduced bandwidth costs on dedicated streaming servers, all of which are beyond the basic requirement of stable streaming playback. On an experimental testbed consisting of dozens of dual-CPU cluster servers, we thoroughly evaluate R <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> with an actual implementation, real network traffic, and emulated peer upload capacities, in comparisons with a typical live streaming protocol (both without and with network coding), representing the current state-of-the-art in real-world streaming applications.
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