Rethinking dynamic difficulty adjustment for video game design

Published: 2024, Last Modified: 13 May 2025Entertain. Comput. 2024EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: Highlights•Current Dynamic Difficulty Adjustment (DDA) is limited by Flow theory.•We redefined DDA as a game difficulty control mechanism.•We argue DDA should be taken in player-game interaction.•DDA should be utilized for precise control of game difficulty processes.•DDA should be designed towards specific design goals.
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