Building Narrative Experiences for Children Through Real Time Media Manipulation: POGO World

Published: 01 Jan 2018, Last Modified: 08 May 2025Funology, 2nd ed. 2018EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: POGO world was designed between 1997 and 2002. Returning now, 15 years later, what meaning could it have? What is being done today in the high-tech development laboratories that think and design the classes of the future? What educational philosophies are these developments based on? How are educational environments designed? What are the resources for prototyping cyber-physical systems?
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