Abstract: For an artificial agent to be considered truly intelligent it needs to excel at a variety of tasks considered challenging for humans. To date, it has only been possible to create individual algorithms able to master a single discipline — for example, IBM's Deep Blue beat the human world champion at chess but was not able to do anything else. Now a team working at Google's DeepMind subsidiary has developed an artificial agent — dubbed a deep Q-network — that learns to play 49 classic Atari 2600 'arcade' games directly from sensory experience, achieving performance on a par with that of an expert human player. By combining reinforcement learning (selecting actions that maximize reward — in this case the game score) with deep learning (multilayered feature extraction from high-dimensional data — in this case the pixels), the game-playing agent takes artificial intelligence a step nearer the goal of systems capable of learning a diversity of challenging tasks from scratch.
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