Abstract: We study certain extremal problems in combinatorial geometry that ask about configurations of points in an $n \times n$ grid that satisfy strict, global geometric constraints. Classical exact solvers suffer from combinatorial explosion for these types of problems, and standard reinforcement learning and transformer-based models struggle with the sparse reward "validity cliff" and quadratic token-consumption limits. To overcome these bottlenecks, we propose a Geometry-Aware Monte Carlo Tree Search (MCTS) framework. Our approach strictly enforces geometric constraints through incremental updates to the feasible action space. For constraints about collections of collinear points, like those that occur in the classic No-Three-in-Line problem (Max-N3IL), this mechanism reduces the constraint checking complexity from $O(n^4)$ to $O(n^2)$. To improve search efficiency, we exploit geometric symmetries in two ways: canonical pruning during node expansion to reduce the branching factor, and symmetric batch transitions to accelerate the discovery of promising configurations. We perform extensive experiments and establish new best-known computational results on five out of six of the problems that we considered. Notably, for Max-N3IL we find configurations of size roughly $1.8 n$ for grids of size $82 \le n \le 119$. For the Smallest Complete Set problem, we find configurations of size roughly $0.95 n$, providing new upper bounds within the tested grids. This work establishes Geometry-Aware MCTS as a highly adaptable framework for discovering novel configurations in combinatorial geometry.
Submission Type: Regular submission (no more than 12 pages of main content)
Assigned Action Editor: ~Dennis_J._N._J._Soemers1
Submission Number: 8325
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