"On The One Hand...": A Case Study on Designing and Evaluating Controller-Free Gestural Interaction in VR Games![Download PDF](/images/pdf_icon_blue.svg)
Keywords: human-computer interaction, VR, controller-free, interactions, gestures, games
TL;DR: A toolset of considerations intended to help developers, designers, and researchers in designing and evaluating controller-free gestural controls for immersive experiences.
Abstract: Controller-free interactions allow for virtual reality (VR) experiences to feel more natural and immersive than traditional handheld controllers. However, the process of identifying intuitive controller-free gestures can be complex, as it is difficult to determine the most natural mappings from gesture to game input. This paper highlights a case study from a research collaboration with [company name removed for review process], a game development studio in [removed for review process], on designing and evaluating novel and enhanced gestural interactions for their upcoming commercial VR game [game title removed for review process]. We present lessons learned from this collaboration by introducing a toolset of considerations based on both the players’ and game designers’ expectations, including recommendations intended to help developers, designers, and researchers in designing and evaluating controller-free gestural controls for immersive experiences.
Track: HCI/visualization
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