MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation
Keywords: 3D Generation, Texture Generation
Abstract: In this paper, we present MeshGen, an advanced image-to-3D pipeline designed to generate high-quality 3D objects with physically based rendering (PBR) textures. Existing methods struggle with issues such as poor auto-encoder performance, limited training datasets, misalignment between input images and 3D shapes, and inconsistent image-based PBR texturing. MeshGen addresses these limitations through several key innovations. First, we introduce a render-enhanced point-to-shape auto-encoder that compresses 3D shapes into a compact latent space, guided by perceptual loss. A 3D-native diffusion model is then established to directly learn the distribution of 3D shapes within this latent space. To mitigate data scarcity and image-shape misalignment, we propose geometric alignment augmentation and generative rendering augmentation, enhancing the diffusion model's controllability and generalization ability. Following shape generation, MeshGen applies a reference attention-based multi-view ControlNet for image-consistent appearance synthesis, complemented by a PBR decomposer to separate PBR channels. Extensive experiments demonstrate that MeshGen significantly enhances both shape and texture generation compared to previous methods.
Supplementary Material: zip
Primary Area: generative models
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