LayeredGS: Efficient Dynamic Scene Rendering and Point Tracking with Multi-Layer Deformable Gaussian Splatting

27 Sept 2024 (modified: 14 Nov 2024)ICLR 2025 Conference Withdrawn SubmissionEveryoneRevisionsBibTeXCC BY 4.0
Keywords: 3D Vision, Novel View Synthesis, Dynamic Scene Reconstruction
Abstract: Dynamic novel-view synthesis and point tracking have emerged as promising tasks. However, existing methods often struggle with efficiency and accurately capturing deformations. In this paper, we propose LayeredGS, a novel Deformation-based Dynamic Gaussian Splatting method that excels in both 3D tracking of dense scene elements and real-time dynamic scene rendering. By learning Gaussian deformations between frames, LayeredGS preserves their point-like characteristics while capturing motion. Unlike previous methods, our approach optimizes efficiency by grouping Gaussians with similar deformations using a coarse-to-fine clustering structure. Experimental results show the rapid convergence within 100 iterations per time frame on fast-moving dynamic datasets, maintaining rendering quality and tracking accuracy comparable to state-of-the-art methods using only 1/20 training iterations. Additionally, we introduce applications like Articulated Objects Segmentation, highlighting the utility of deformation information for the first time.
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Primary Area: applications to computer vision, audio, language, and other modalities
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Submission Number: 8670
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