A comparative evaluation of direct hand and wand interactions on consumer devices

Published: 01 Jan 2018, Last Modified: 06 Mar 2025Comput. Graph. 2018EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: Highlights•Evaluation of two input techniques for VR applications: wands and hands.•Elaboration of five distinct test cases comprising different interaction metaphors.•Proposition of an interaction layer for enhancing Unity development.•Proposition of new ray casting interaction method based on hand tracking.•Delivery of a set of metaphors that can be used in both VR, AR and MR applications.
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