Pruning as a Cooperative Game: Surrogate-Assisted Layer Contribution Estimation for Large Language Models

Published: 26 Jan 2026, Last Modified: 11 Feb 2026ICLR 2026 PosterEveryoneRevisionsBibTeXCC BY 4.0
Keywords: Layer-wise Pruning, Cooperative Game Theory, Shapley Value Approximation
TL;DR: We frame LLM pruning as a cooperative game and use surrogate-assisted Shapley value estimation to identify and remove redundant layers efficiently while preserving performance.
Abstract: While large language models (LLMs) demonstrate impressive performance across various tasks, their deployment in real-world scenarios is still constrained by high computational demands. Layer-wise pruning, a commonly employed strategy to mitigate inference costs, can partially address this challenge. However, existing approaches generally depend on static heuristic rules and fail to account for the interdependencies among layers, thereby limiting the effectiveness of the pruning process. To this end, this paper proposes a game-theoretic framework that formulates layer pruning as a cooperative game in which each layer acts as a player and model performance serves as the utility. As computing exact Shapley values is computationally infeasible for large language models (LLMs), we propose using a lightweight surrogate network to estimate layer-wise marginal contributions. This network can predict LLM performance for arbitrary layer combinations at a low computational cost. Additionally, we employ stratified Monte Carlo mask sampling to further reduce the cost of Sharpley value estimation. This approach captures inter-layer dependencies and dynamically identifies critical layers for pruning. Extensive experiments demonstrate the consistent superiority of our method in terms of perplexity and zero-shot accuracy, achieving more efficient and effective layer-wise pruning for large language models.
Supplementary Material: zip
Primary Area: other topics in machine learning (i.e., none of the above)
Submission Number: 10392
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