Keywords: Telepresence, Live-streaming, Remote experiences, interpersonal telepresence
Abstract: We present a field study with 10 pairs of adults to employ two prototypes of an interpersonal telepresence system: one catered to the Viewer, the individual experiencing a remote environment, and one catered to the Streamer, the individual sharing the remote experience to the Viewer through technological means. Based on previous work, our design choices reflect common values found from both perspectives of the Viewer and Streamer. We then seek to identify the key value tensions and trade-offs in the designs through the employment of similar design choices. We then demonstrate how, through an applied scenario, we can learn of the features and conditions users truly value to provide a general framework for what considerations need to be held when designing a telepresence system catered to one-to-one interactions.
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