Fourier Based Pre-Processing For Seeing Through WaterDownload PDF

15 Feb 2020OpenReview Archive Direct UploadReaders: Everyone
Abstract: Consider a scene submerged underneath a fluctuating water surface. Images of such a scene, when acquired from a camera in the air, exhibit significant spatial distortions. In this paper, we present a novel, computationally efficient pre-processing algorithm to correct a significant amount (≈ 50%) of apparent distortion present in video sequences of such a scene. We demonstrate that when the partially restored video output from this stage is given as input to other methods, it significantly improves their performance. This algorithm involves (i) tracking a small number N of salient feature points across the T frames to yield pointtrajectories {qi , {(xit, yit)} T t=1} N i=1, and (ii) using the point-trajectories to infer the deformations at other nontracked points in every frame. A Fourier decomposition of the N trajectories, followed by a novel Fourier phaseinterpolation step, is used to infer deformations at all other points. Our method exploits the inherent spatio-temporal characteristics of the fluctuating water surface to correct non-rigid deformations to a very large extent. The source code, datasets and supplemental material can be accessed at [1], [2].
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