Keywords: open-world, benchmark, generalist agents
Abstract: Evaluating generalist agents presents significant challenges due to their wide-ranging abilities and the limitations of current benchmarks in assessing true generalization. We introduce the \textbf{M}ine\textbf{C}raft \textbf{U}niverse (\textbf{MCU}), a fully automated benchmarking framework set within the open-world game \emph{Minecraft}. MCU dynamically generates and evaluates a broad spectrum of tasks, offering three core components: 1) a task generation mechanism that provides maximal freedom and variability, 2) an ever-expanding set of over \textbf{3K} composable atomic tasks, and 3) a general evaluation framework that supports open-ended task assessment. By integrating large language models (LLMs), MCU dynamically creates diverse environments for each evaluation, fostering agent generalization. The framework uses a vision-language model (VLM) to automatically generate evaluation criteria, achieving over 90\% agreement with human ratings across multi-dimensional assessments, which demonstrates that MCU is a scalable and explainable solution for evaluating generalist agents. Additionally, we show that while state-of-the-art foundational models perform well on specific tasks, they often struggle with increased task diversity and difficulty.
Supplementary Material: zip
Primary Area: datasets and benchmarks
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Submission Number: 6738
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